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Awesome B2B Design

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Art Team Creates Gorgeous Puzzle Game

The art team behind Order of the Sinking Star shares its design approach, emphasizing clarity in puzzle games. The team's work is influenced by notable animation studios.

Original reporting · creativebloq.com

Original: “How Jonathan Blow’s team made a thousand-puzzle game that’s gorgeous and still readable”

Read “How Jonathan Blow’s team made a thousand-puzzle game that’s gorgeous and still readable” at Creative Bloq →
How Jonathan Blow’s team made a thousand-puzzle game that’s gorgeous and still readable
Image: Creative Bloq

How this was written. Awesome B2B Design wrote this article with a language model from Creative Bloq’s reporting (model: @cf/meta/llama-3.3-70b-instruct-fp8-fast); it describes that reporting rather than adding to it. The original, linked above, is the full story.

Key points from Creative Bloq’s report

  • The art team behind Order of the Sinking Star aimed to create a game that is both visually appealing and readable.
  • The team's work was influenced by Disney and Ghibli.
  • The game's design balances aesthetics with clarity to ensure an optimal player experience.

The art team behind Order of the Sinking Star has shared its approach to creating a visually appealing puzzle game. According to Creative Bloq, the team's work is influenced by notable animation studios, including Disney and Ghibli.

The team's goal was to create a game that is both gorgeous and readable, a challenging task in the puzzle game genre. The art team had to balance aesthetics with clarity, ensuring that the game's visuals do not hinder the player's ability to solve puzzles.

The influence of Disney and Ghibli on the game's visuals is evident, with the team incorporating elements of these studios' signature styles into the game's design. This approach has resulted in a unique and captivating visual identity for Order of the Sinking Star.

Questions and answers

What influenced the visuals of Order of the Sinking Star?

The visuals of Order of the Sinking Star were influenced by Disney and Ghibli.

What was the team's goal in designing the game?

The team's goal was to create a game that is both gorgeous and readable.

Read the full story at Creative Bloq More from Tuesday, November 3, 2026’s edition